Devlog

A weekly diary of Crystal Dream’s development, from the first commit onwards. Each post sums up the week’s changes from the game’s changelog, with screenshots of that week’s build.

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  1. Week 11

    Home, sweet home

    The adventure now starts in Ash's own house, under a huge old oak. Plus a new title logo, gold window frames, birds and butterflies, falling leaves and fireflies, a wall of brambles, and paintings on every wall.

    v0.26.0v0.27.0

  2. Week 10

    The Wizard moves in, and the village is rebuilt

    A crooked wizard's hut with a hat for a roof, chimney smoke and a bubbling cauldron, all-new forest houses in two styles, Crystal Stone checkpoints, new ground art, shop signs and fires that really burn.

    v0.22.0v0.23.0v0.24.0v0.25.0

  3. Week 9

    The forest comes alive

    Version 0.20.0 ships everything from the last month. Then: tutorial stones that show the controls, grass and flowers that bend as you walk through them, background trees, and a real Wizard.

    v0.20.0v0.21.0

  4. Week 8

    A quiet week in the forest

    Only two commits, but one of them brings a new face: the forest girl, with her own animations and portrait. Plus a way to quit back to the title screen.

  5. Week 7

    Keys, knights and portraits

    Locked doors and the keys that open them, spear-carrying bear knights, real portraits in every conversation, new animated doors and a three-layer parallax sky.

  6. Week 6

    Mushrooms fight back

    The Mushroom starts throwing pieces of its cap, enemies appear in a puff of smoke, the Heart Potion gets real art, and menus and dialogues switch to a glassy blue look.

  7. Week 5

    Making a splash

    Ash learns to swim underwater, water gets real waves and ripples, ice reflects whoever walks on it, everyone casts a shadow, and the first flying enemy takes to the air.

    v0.17.0v0.18.0v0.19.0

  8. Week 4

    Ash gets a face

    The green rectangle is gone: Ash is now a real pixel-art character with walking, jumping, climbing and sword animations. The camera moves in closer, the first monsters get real art, and inns open their doors.

    v0.14.0v0.15.0v0.16.0

  9. Week 3

    Realm 1 takes shape

    The first real realm is mapped out, from the Sylvaris woods to the Mother Tree. Plus NPCs to talk to, a shop, torches in the dark, rain and thunder, quicksand, and the first save slots.

    v0.9.0v0.10.0v0.11.0v0.12.0v0.13.0

  10. Week 2

    Water, lava, ice, and a brand-new story

    Ladders, moving platforms, spikes, water you can float in, lava, slippery ice, signs you can read, chests to open, and a complete rewrite of the story: welcome to the Lands of Valdor.

    v0.3.0v0.4.0v0.5.0v0.6.0v0.7.0v0.8.0

  11. Week 1

    From an empty folder to a playable level

    Day one of Crystal Dream: a Phaser 4 scaffold, gold coins, hearts, a title screen and a first level built in Tiled, with slopes, parallax and a well to climb out of.

    v0.1.0v0.2.0v0.3.0