Home, sweet home
The adventure now starts in Ash's own house, under a huge old oak. Plus a new title logo, gold window frames, birds and butterflies, falling leaves and fireflies, a wall of brambles, and paintings on every wall.
v0.26.0v0.27.0
A weekly diary of Crystal Dream’s development, from the first commit onwards. Each post sums up the week’s changes from the game’s changelog, with screenshots of that week’s build.
The adventure now starts in Ash's own house, under a huge old oak. Plus a new title logo, gold window frames, birds and butterflies, falling leaves and fireflies, a wall of brambles, and paintings on every wall.
v0.26.0v0.27.0
A crooked wizard's hut with a hat for a roof, chimney smoke and a bubbling cauldron, all-new forest houses in two styles, Crystal Stone checkpoints, new ground art, shop signs and fires that really burn.
v0.22.0v0.23.0v0.24.0v0.25.0
Version 0.20.0 ships everything from the last month. Then: tutorial stones that show the controls, grass and flowers that bend as you walk through them, background trees, and a real Wizard.
v0.20.0v0.21.0
Only two commits, but one of them brings a new face: the forest girl, with her own animations and portrait. Plus a way to quit back to the title screen.
Locked doors and the keys that open them, spear-carrying bear knights, real portraits in every conversation, new animated doors and a three-layer parallax sky.
The Mushroom starts throwing pieces of its cap, enemies appear in a puff of smoke, the Heart Potion gets real art, and menus and dialogues switch to a glassy blue look.
Ash learns to swim underwater, water gets real waves and ripples, ice reflects whoever walks on it, everyone casts a shadow, and the first flying enemy takes to the air.
v0.17.0v0.18.0v0.19.0
The green rectangle is gone: Ash is now a real pixel-art character with walking, jumping, climbing and sword animations. The camera moves in closer, the first monsters get real art, and inns open their doors.
v0.14.0v0.15.0v0.16.0
The first real realm is mapped out, from the Sylvaris woods to the Mother Tree. Plus NPCs to talk to, a shop, torches in the dark, rain and thunder, quicksand, and the first save slots.
v0.9.0v0.10.0v0.11.0v0.12.0v0.13.0
Ladders, moving platforms, spikes, water you can float in, lava, slippery ice, signs you can read, chests to open, and a complete rewrite of the story: welcome to the Lands of Valdor.
v0.3.0v0.4.0v0.5.0v0.6.0v0.7.0v0.8.0
Day one of Crystal Dream: a Phaser 4 scaffold, gold coins, hearts, a title screen and a first level built in Tiled, with slopes, parallax and a well to climb out of.
v0.1.0v0.2.0v0.3.0