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Week 9

The forest comes alive

Version 0.20.0 ships everything from the last month. Then: tutorial stones that show the controls, grass and flowers that bend as you walk through them, background trees, and a real Wizard.

Versions:v0.20.0v0.21.0

Leggi in italiano

This week the big 0.20.0 release came out, collecting a month of work: keys and locked doors, portraits, the Mushroom’s throw, glass menus, Ash’s death animation, chests that hop when they open, and much more. Two days later 0.21.0 followed, and the forest of Realm 1 started to look like a forest.

Tutorial stones

Some signs aren’t meant to be read: they show you what to do. When Ash walks near a tutorial stone (a mossy stone stele) a bubble pops up above it with Ash’s silhouette, the keys to press and a one-word caption, “Move”, “Jump” or “Drop down”, in your language. The keys shown are the ones you actually set, on the keyboard or on the gamepad, and the game doesn’t pause.

A carved stone bubble above a mossy stele, showing Ash's silhouette and the A and D keys, captioned "Muoviti"
The first tutorial stone: how to move.
A tutorial bubble with two pictograms: jumping, and dropping through a platform with Down + Jump
The second stone: jumping and dropping down.

Grass that bends, trees that stand

A new foliage layer in Tiled holds grass, wildflowers and bushes that bend when Ash, an enemy or an NPC walks through them, then spring back. Behind them, a set of background trees (a young round tree, an oak, a fir and a big old tree) now dot the meadows of both worlds, half hidden by houses and cliffs. The trees of the parallax background got real trunks too.

A meadow in Realm 1 with several kinds of trees and tufts of grass
The new trees and grass along the river path near Sylvanor.

The Wizard

The Wizard who gives Ash his first sword finally looks like one: a robed figure with a staff and a long white beard, blinking while he waits, with his own portrait.

A conversation with the Wizard, whose portrait shows a white-bearded man in a pointed blue hat
The Wizard's new sprite and portrait.

And also

  • Most of the remaining placeholder tiles were redrawn: crumbling stones, pushable blocks, crates, springs, ladders, ice, spikes, torches, bushes and the inn bed.
  • Dying no longer costs coins: for now Ash keeps everything he was carrying.
A torch on the Corrupted Path, lighting a patch of reddish ground in the shade
A torch on the Corrupted Path.

By the numbers

  • 10 commits.
  • Versions 0.20.0 (the biggest release so far) and 0.21.0.