<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Crystal Dream · Devlog</title><description>A weekly diary of Crystal Dream’s development, from the first commit onwards. Each post sums up the week’s changes from the game’s changelog, with screenshots of that week’s build.</description><link>https://crystal-dream.pages.dev/en/</link><language>en-gb</language><item><title>Home, sweet home</title><link>https://crystal-dream.pages.dev/en/devlog/week-11/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-11/</guid><description>The adventure now starts in Ash&apos;s own house, under a huge old oak. Plus a new title logo, gold window frames, birds and butterflies, falling leaves and fireflies, a wall of brambles, and paintings on every wall.</description><pubDate>Sat, 24 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-11/ash-house.webp&quot; alt=&quot;Ash inside his attic bedroom: a stone fireplace with a fire, a bed with a red patchwork blanket, a painting of green hills and a round window.&quot; /&gt;&lt;/p&gt;&lt;p&gt;The adventure now starts in Ash&apos;s own house, under a huge old oak. Plus a new title logo, gold window frames, birds and butterflies, falling leaves and fireflies, a wall of brambles, and paintings on every wall.&lt;/p&gt;</content:encoded><category>v0.26.0</category><category>v0.27.0</category><enclosure url="https://crystal-dream.pages.dev/devlog/week-11/ash-house.webp" length="0" type="image/png"/></item><item><title>The Wizard moves in, and the village is rebuilt</title><link>https://crystal-dream.pages.dev/en/devlog/week-10/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-10/</guid><description>A crooked wizard&apos;s hut with a hat for a roof, chimney smoke and a bubbling cauldron, all-new forest houses in two styles, Crystal Stone checkpoints, new ground art, shop signs and fires that really burn.</description><pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-10/wizard-hut.webp&quot; alt=&quot;The Wizard&apos;s hut: a stone cottage with a crooked purple roof topped by a wizard-hat spire, a smoking chimney and glowing round windows, among trees.&quot; /&gt;&lt;/p&gt;&lt;p&gt;A crooked wizard&apos;s hut with a hat for a roof, chimney smoke and a bubbling cauldron, all-new forest houses in two styles, Crystal Stone checkpoints, new ground art, shop signs and fires that really burn.&lt;/p&gt;</content:encoded><category>v0.22.0</category><category>v0.23.0</category><category>v0.24.0</category><category>v0.25.0</category><enclosure url="https://crystal-dream.pages.dev/devlog/week-10/wizard-hut.webp" length="0" type="image/png"/></item><item><title>The forest comes alive</title><link>https://crystal-dream.pages.dev/en/devlog/week-09/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-09/</guid><description>Version 0.20.0 ships everything from the last month. Then: tutorial stones that show the controls, grass and flowers that bend as you walk through them, background trees, and a real Wizard.</description><pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-09/meadow.webp&quot; alt=&quot;A meadow in Realm 1 with round trees, a fir and a big old tree, grass tufts and Ash walking past a signpost.&quot; /&gt;&lt;/p&gt;&lt;p&gt;Version 0.20.0 ships everything from the last month. Then: tutorial stones that show the controls, grass and flowers that bend as you walk through them, background trees, and a real Wizard.&lt;/p&gt;</content:encoded><category>v0.20.0</category><category>v0.21.0</category><enclosure url="https://crystal-dream.pages.dev/devlog/week-09/meadow.webp" length="0" type="image/png"/></item><item><title>A quiet week in the forest</title><link>https://crystal-dream.pages.dev/en/devlog/week-08/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-08/</guid><description>Only two commits, but one of them brings a new face: the forest girl, with her own animations and portrait. Plus a way to quit back to the title screen.</description><pubDate>Sun, 04 Oct 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-08/lyra.webp&quot; alt=&quot;Lyra, a girl with long brown hair, walking on a strip of ice in the test village next to Ash.&quot; /&gt;&lt;/p&gt;&lt;p&gt;Only two commits, but one of them brings a new face: the forest girl, with her own animations and portrait. Plus a way to quit back to the title screen.&lt;/p&gt;</content:encoded><enclosure url="https://crystal-dream.pages.dev/devlog/week-08/lyra.webp" length="0" type="image/png"/></item><item><title>Keys, knights and portraits</title><link>https://crystal-dream.pages.dev/en/devlog/week-07/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-07/</guid><description>Locked doors and the keys that open them, spear-carrying bear knights, real portraits in every conversation, new animated doors and a three-layer parallax sky.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-07/knights.webp&quot; alt=&quot;Two armoured bear knights with spears guarding the door of a stone tower in the test village.&quot; /&gt;&lt;/p&gt;&lt;p&gt;Locked doors and the keys that open them, spear-carrying bear knights, real portraits in every conversation, new animated doors and a three-layer parallax sky.&lt;/p&gt;</content:encoded><enclosure url="https://crystal-dream.pages.dev/devlog/week-07/knights.webp" length="0" type="image/png"/></item><item><title>Mushrooms fight back</title><link>https://crystal-dream.pages.dev/en/devlog/week-06/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-06/</guid><description>The Mushroom starts throwing pieces of its cap, enemies appear in a puff of smoke, the Heart Potion gets real art, and menus and dialogues switch to a glassy blue look.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-06/puff.webp&quot; alt=&quot;Two white puffs of smoke in front of a stone house in the test village, as enemies appear.&quot; /&gt;&lt;/p&gt;&lt;p&gt;The Mushroom starts throwing pieces of its cap, enemies appear in a puff of smoke, the Heart Potion gets real art, and menus and dialogues switch to a glassy blue look.&lt;/p&gt;</content:encoded><enclosure url="https://crystal-dream.pages.dev/devlog/week-06/puff.webp" length="0" type="image/png"/></item><item><title>Making a splash</title><link>https://crystal-dream.pages.dev/en/devlog/week-05/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-05/</guid><description>Ash learns to swim underwater, water gets real waves and ripples, ice reflects whoever walks on it, everyone casts a shadow, and the first flying enemy takes to the air.</description><pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-05/ice.webp&quot; alt=&quot;A strip of ice blocks in the test village, with a snake and a mushroom reflected upside down inside the ice.&quot; /&gt;&lt;/p&gt;&lt;p&gt;Ash learns to swim underwater, water gets real waves and ripples, ice reflects whoever walks on it, everyone casts a shadow, and the first flying enemy takes to the air.&lt;/p&gt;</content:encoded><category>v0.17.0</category><category>v0.18.0</category><category>v0.19.0</category><enclosure url="https://crystal-dream.pages.dev/devlog/week-05/ice.webp" length="0" type="image/png"/></item><item><title>Ash gets a face</title><link>https://crystal-dream.pages.dev/en/devlog/week-04/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-04/</guid><description>The green rectangle is gone: Ash is now a real pixel-art character with walking, jumping, climbing and sword animations. The camera moves in closer, the first monsters get real art, and inns open their doors.</description><pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-04/realm1.webp&quot; alt=&quot;Ash, now a pixel-art boy with brown hair and a blue tunic, standing on a grassy hill at the start of Realm 1.&quot; /&gt;&lt;/p&gt;&lt;p&gt;The green rectangle is gone: Ash is now a real pixel-art character with walking, jumping, climbing and sword animations. The camera moves in closer, the first monsters get real art, and inns open their doors.&lt;/p&gt;</content:encoded><category>v0.14.0</category><category>v0.15.0</category><category>v0.16.0</category><enclosure url="https://crystal-dream.pages.dev/devlog/week-04/realm1.webp" length="0" type="image/png"/></item><item><title>Realm 1 takes shape</title><link>https://crystal-dream.pages.dev/en/devlog/week-03/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-03/</guid><description>The first real realm is mapped out, from the Sylvaris woods to the Mother Tree. Plus NPCs to talk to, a shop, torches in the dark, rain and thunder, quicksand, and the first save slots.</description><pubDate>Sun, 30 Aug 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-03/torches.webp&quot; alt=&quot;A dark underground gallery lit by torches, with a ladder, a treasure chest and the area name written in the corner.&quot; /&gt;&lt;/p&gt;&lt;p&gt;The first real realm is mapped out, from the Sylvaris woods to the Mother Tree. Plus NPCs to talk to, a shop, torches in the dark, rain and thunder, quicksand, and the first save slots.&lt;/p&gt;</content:encoded><category>v0.9.0</category><category>v0.10.0</category><category>v0.11.0</category><category>v0.12.0</category><category>v0.13.0</category><enclosure url="https://crystal-dream.pages.dev/devlog/week-03/torches.webp" length="0" type="image/png"/></item><item><title>Water, lava, ice, and a brand-new story</title><link>https://crystal-dream.pages.dev/en/devlog/week-02/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-02/</guid><description>Ladders, moving platforms, spikes, water you can float in, lava, slippery ice, signs you can read, chests to open, and a complete rewrite of the story: welcome to the Lands of Valdor.</description><pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-02/ice.webp&quot; alt=&quot;A test area with a strip of slippery ice blocks, a pool of water, floating platforms and placeholder enemies.&quot; /&gt;&lt;/p&gt;&lt;p&gt;Ladders, moving platforms, spikes, water you can float in, lava, slippery ice, signs you can read, chests to open, and a complete rewrite of the story: welcome to the Lands of Valdor.&lt;/p&gt;</content:encoded><category>v0.3.0</category><category>v0.4.0</category><category>v0.5.0</category><category>v0.6.0</category><category>v0.7.0</category><category>v0.8.0</category><enclosure url="https://crystal-dream.pages.dev/devlog/week-02/ice.webp" length="0" type="image/png"/></item><item><title>From an empty folder to a playable level</title><link>https://crystal-dream.pages.dev/en/devlog/week-01/</link><guid isPermaLink="true">https://crystal-dream.pages.dev/en/devlog/week-01/</guid><description>Day one of Crystal Dream: a Phaser 4 scaffold, gold coins, hearts, a title screen and a first level built in Tiled, with slopes, parallax and a well to climb out of.</description><pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;&lt;img src=&quot;https://crystal-dream.pages.dev/devlog/week-01/fight.webp&quot; alt=&quot;The first level of Crystal Dream: a green rectangle standing in for the hero, red squares for enemies, brown hills and floating platforms under a blue sky.&quot; /&gt;&lt;/p&gt;&lt;p&gt;Day one of Crystal Dream: a Phaser 4 scaffold, gold coins, hearts, a title screen and a first level built in Tiled, with slopes, parallax and a well to climb out of.&lt;/p&gt;</content:encoded><category>v0.1.0</category><category>v0.2.0</category><category>v0.3.0</category><enclosure url="https://crystal-dream.pages.dev/devlog/week-01/fight.webp" length="0" type="image/png"/></item></channel></rss>