Home, sweet home
The adventure now starts in Ash's own house, under a huge old oak. Plus a new title logo, gold window frames, birds and butterflies, falling leaves and fireflies, a wall of brambles, and paintings on every wall.
v0.26.0v0.27.0

A pixel-art action platformer in the spirit of Wonder Boy in Monster World.
The Crystal Heart kept the seven realms of Valdor in balance, until the immortal sorcerer Noctis shattered it. Ash sets out across the seven realms to gather its fragments and stop him: forests and villages, castles and caves, each realm with its own people, monsters and secrets.
Interconnected maps full of hidden passages, locked doors, treasure chests and shortcuts to discover.
Swords, shields, armour and boots that change how you fight and where you can go: some boots even let you swim underwater.
Villages with shops and inns, rain and thunderstorms, torches in the dark, birds that scatter as you pass and grass that bends under your feet.
Hand-crafted pixel art, tight controls on keyboard or gamepad, hearts, coins and checkpoints, like the classics of the 16-bit era.
The adventure now starts in Ash's own house, under a huge old oak. Plus a new title logo, gold window frames, birds and butterflies, falling leaves and fireflies, a wall of brambles, and paintings on every wall.
v0.26.0v0.27.0
A crooked wizard's hut with a hat for a roof, chimney smoke and a bubbling cauldron, all-new forest houses in two styles, Crystal Stone checkpoints, new ground art, shop signs and fires that really burn.
v0.22.0v0.23.0v0.24.0v0.25.0
Version 0.20.0 ships everything from the last month. Then: tutorial stones that show the controls, grass and flowers that bend as you walk through them, background trees, and a real Wizard.
v0.20.0v0.21.0
Crystal Dream is being built in the open. Every week a new devlog post tells what changed in the game, with screenshots taken straight from that week’s build, so you can watch it grow from the very first commit.
Read the devlog